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Fundamentals of Assembly Language

Introduction

In this course, we will delve into the world of assembly language, a low-level programming language that provides direct control over a computer’s hardware. Assembly language is essential for understanding how software interacts with hardware, and it is particularly useful for tasks that require precise timing, direct hardware manipulation, or optimized performance.

1.1 What is Assembly Language?

Assembly language is a low-level programming language that uses symbolic code to represent machine language instructions. Unlike high-level languages such as C, Java, or Python, which abstract many hardware details, assembly language provides a closer view of the computer’s architecture and operations.

Key Features of Assembly Language:

  • Processor-specific: Each assembly language is tailored to a particular processor family, meaning the instructions are specific to that architecture.
  • Direct hardware manipulation: Assembly language allows programmers to interact directly with hardware components such as registers, memory locations, and I/O devices.
  • Efficiency: Programs written in assembly language typically require less memory and execution time compared to those written in high-level languages.
  • Suitability for specific tasks: Assembly language is ideal for time-critical and hardware-specific tasks, such as writing interrupt service routines and device drivers.

1.2 Advantages and Disadvantages

Advantages:

  1. Efficient use of memory and processing power: Assembly language allows for optimal use of the computer’s resources.
  2. Direct hardware control: Programmers can directly manipulate hardware components, providing greater control over the system.
  3. Performance optimization: Assembly language enables the creation of highly optimized code tailored to specific hardware configurations.
  4. Ideal for specific applications: It is well-suited for writing interrupt service routines, device drivers, and memory-resident programs.

Disadvantages:

  1. Complexity: Assembly language is more difficult to learn and use compared to high-level languages.
  2. Limited portability: Programs written in assembly language are typically specific to a particular processor architecture and are not easily transferable to other systems.
  3. Time-consuming: Writing and maintaining assembly code is often more time-intensive than using high-level languages.
  4. Steeper learning curve: It requires a deeper understanding of computer architecture and hardware operations.

1.3 Basic Assembly Language Concepts

1. Mnemonics:
Mnemonics are symbolic representations of machine instructions. They make the code more readable and easier to understand. Examples include:

  • MOV: Move data from one location to another
  • ADD: Add two values
  • JMP: Jump to a specified address

2. Labels:
Labels are symbolic names used to mark specific memory addresses or program locations. They help organize the code and making it more readable. For example:

START:
                    MOV  AX, 1
                    ADD  AX, 2
                    JMP   START
3. Operands:

Operands are the data or memory locations that instructions operate on. They can be immediate values, registers, or memory addresses. For example:

MOV AX, 5 ; Immediate value

MOV BX, AX ; Register

MOV [1234H], AX ; Memory address

4. Directives:
Directives are special commands for the assembler that do not translate directly to machine code but affect the assembly process. Examples include:

  • ORG: Set the origin (starting address) for the code
  • END: Mark the end of the program

5. Comments:
Comments are explanatory text ignored by the assembler. They are used to improve the readability of code and provide explanations. For example:

MOV AX, 5 ; Load the value 5 into register

AX ADD AX, 3 ; Add 3 to the value in AX

1.4 The Assembly Process

The process of creating and running an assembly language program involves several steps:

  1. Writing the source code:
    The programmer writes the assembly language instructions using a text editor. The code is saved with a specific file extension, such as .asm.
  2. Assembling the code:
    An assembler converts the assembly language code into machine language, generating an object file with an extension like .obj.
  3. Linking:
    If the program consists of multiple source files or uses external libraries, a linker combines these into a single executable file. This step resolves references between different parts of the program.
  4. Loading:
    The operating system loads the executable file into the computer’s memory, preparing it for execution.
  5. Execution:
    The CPU reads and executes the machine-language instructions, performing the tasks specified by the program.

For further explanation: A video lecture following this reading material provides additional insights and clarifications

 

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Introduction to Microcontrollers Copyright © 2024 by Lake Washington Institute of Technology is licensed under a Creative Commons Attribution 4.0 International License, except where otherwise noted.